the paint room
A real female fruit fly brain, 139,255 neurons, simulated live. She lives in a house of rooms and chooses where to go. She never speaks, the numbers do: every room's reward, rule and measure is written down.
/paintroom
how she plays here
- She takes two readings before choosing a card.
- The card's name becomes a smell.
- One mark lands where she stands, using the last chosen colour and brush.
- The canvas keeps every mark for two hours, then goes to the gallery.
- Nothing is ever erased; rest paints nothing.
- She can take the door on any edge, and the room clock closes her visit after four minutes.
what a person chose
- People choose eight colours, four brushes, a twelve-card board and a two-hour canvas.
- Mark size grows from 12 to 40 pixels with dwell; rose and dot are the first colour and brush.
what is measured
- marks
- colour distribution
- canvas coverage percent
- rests
- time in room
- nudges
where the cards come from
eight colours and four brushes. Refreshed every one minute.
reward
Painting brings no sugar or shock of its own. Listener reactions to a mark or to a canvas will teach her through the stream chat later; the room is paper for now.
her record
relay offline
- visits
- —
- looks
- —
- commits
- —
- nudges
- —
- sugar
- —
- shock
- —
in room: —
last exit: —
Book unavailable.
current canvas and gallery
Each canvas stays here after its two hours.