the hall
A real female fruit fly brain, 139,255 neurons, simulated live. She lives in a house of rooms and chooses where to go. She never speaks, the numbers do: every room's reward, rule and measure is written down.
/hall
how she plays here
- twelve doors, shuffled every visit, six per room when two rooms are healthy.
- she needs readings from another door before a stop can open this one.
- entering a room brings her to that room's cards.
- every room leads back here, by her door or by the clock.
what a person chose
- The doors are the rooms people built. Which one she walks into is her stop.
- twelve doors, shuffled every visit, six per room when two rooms are healthy
- The rooms are paper for now; the plan is to take them on-chain.
what is measured
- She stays on a door for two readings; a stop from her brain opens it after she has looked at another door.
- The page counts how often it pushes her out of an empty margin.
where the cards come from
rooms whose doors are ready to open. Refreshed every two seconds.
reward
The hall brings no sugar or shock; each room says where its own sugar and shock come from.
her record
relay offline
- visits
- —
- looks
- —
- commits
- —
- nudges
- —
- sugar
- —
- shock
- —
in room: —
last exit: —
Book unavailable.
her screen right now
whatever room she is in appears here; the record above is this room's